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School of History & Politics
The University of Adelaide
SA 5005
AUSTRALIA
Email

Telephone: +61 8 8313 5792

Bibliography - Scholarly Literature

Barab, S. et al. (2005). Making Learning Fun: Quest Atlantis, A Game Without Guns. Educational Technology Research & Development 53 (1), 86-107.

Cheal, C. (2004). Second Life: Hype or Hyperlearning? On the Horizon, 15 (Pt.4), 204-210.

Dziuban, D.C. et al. (2004, March). Blended Learning. Research Bulletin 7. Retrieved 2nd October, 2008
from:http://www.educause.edu/LibraryDetailPage/666?ID=ERB0407

Foster, A.L. (2007). Second Life: Second Thoughts and Second Doubts. Chronicle of Higher Education 54 (Pt 4), 24-25.

Foster, A.L. (2007, Sept.) Professor Avatar Chronicle of Higher Education 54, Pt (4), 24-26.

Garrison D.R. & Kanuka, H. (2004). Blended Learning: Uncovering its Transformative Potential in Higher Education. Internet and Higher Education 7, 95-105.

Hartman, J. et al. 'Preparing the Academy of Today for the Learner of Tomorrow' EDUCAUSE. Retrieved 10/Oct/08 from: http://net.educause.edu/ir/library/pdf/pub7101f.pdf

Jarmon, L. Traphagan, T. et al. (2009). Virtual World Teaching, Experimental Learning and Assessment: An Interdisciplinary Communications Course in Second Life. Computers in Education 53, 169-182.

Ketelhut, D.J. (2007). 'The Impact of Student Self-Sufficiency on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-User Virtual Environment'. Journal of Science Education & Technology 16 (Pt.1), 99-111.

Lantham, E. & Zhou, W. (2003). Cultural Issues in Online Learning - Is Blended Learning a Possible Solution? International Journal of Computer Processing of Oriental Languages 16 (Pt. 4) 275-292.

Lévy, P.(1997). Collective Intelligence: Mankind's Emerging World in Cyberspace R. Bononno trans.,Helix.

Maeroff, G.I. (2003). A Classroom of One: How Online Learning is Changing Our Schools and Colleges, Palgrave.

Mantovani, F. et al. (2003). Virtual Reality Training for Health-Care Professionals' Cyber Psychology & Behaviour 6 (Pt.4), 398-395.

Nelson, B. (2007). Exploring the Use of Individualised, Reflective Guidance in an Educational Multi-User Environment. Journal of Science Education & Technology, 16 (Pt. 1) 83-97.

Oishi, L. (2007, June). What does Second Life have to do with Real-Life learning? Technology & Learning 27 (Pt. 11), 54.

Robbins, K. & Webster, F. (2001). Times of the Technoculture: From the Information Society to the Virtual Life, Routledge.

Urban, R. Marty, P. & Twidale, M. (2007) A Second Life for Your Museum: 3D Multi-User Virtual Enviroments and Museums Museums and the Web Conference, San Francisco, accessed 20/05/11 www.archimuse.com/mw2007/papers/urban/urban.html

Wankel, C. & Kingsley, J. (Eds) (2009). Higher Education in Virtual Worlds: Teaching and Learning in Second Life, Emerald.

Warburtone, S. (2009) Second Life in Higher Education: Assessing the Potential for the Barriers to Deploying Virtual Worlds in Learning and Teaching. Brittish Journal of Educational Technology, 40 (3), 414-426.

Wetmorland, B.K., Ragas, M.W. et al. (2009) Assessing the Value of Virtual Worlds for Post-Secondary Instructors, Early Adopters and the Early Majority in Second Life. International Journal of Humanities and Social Sciences, 3 (1)

Young, J.R. (2000). Virtual Reality on a Desktop Hailed as a New Tool in Distance Education. Chronicle of Higher Education 47 (Pt. 6), 43-44.