| The University of Adelaide | Home | Faculties & Divisions | Search |
![]() |
![]() |
You are here: |
Further Enquiries
School of History & Politics |
Bibliography - Scholarly Literature
Barab, S. et al. (2005). Making Learning Fun: Quest Atlantis, A Game Without
Guns. Educational Technology Research & Development 53 (1), 86-107. Cheal, C. (2004). Second Life: Hype or Hyperlearning? On the Horizon, 15 (Pt.4), 204-210. Dziuban, D.C. et al. (2004, March). Blended Learning. Research Bulletin
7. Retrieved 2nd October, 2008 Foster, A.L. (2007). Second Life: Second Thoughts and Second Doubts. Chronicle of Higher Education 54 (Pt 4), 24-25. Foster, A.L. (2007, Sept.) Professor Avatar' Chronicle of Higher Education 54, Pt (4), 24-26. Garrison D.R. & Kanuka, H. (2004). Blended Learning: Uncovering its Transformative Potential in Higher Education. Internet and Higher Education 7, 95-105. Hartman, J. et al. 'Preparing the Academy of Today for the Learner of Tomorrow' EDUCAUSE. Retrieved 10/Oct/08 from: http://net.educause.edu/ir/library/pdf/pub7101f.pdf Ketelhut, D.J. (2007). The Impact of Student Self-Sufficiency on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-User Virtual Environment. Journal of Science Education & Technology 16 (Pt.1), 99-111. Lantham, E. & Zhou, W. (2003). Cultural Issues in Online Learning - Is Blended Learning a Possible Solution? International Journal of Computer Processing of Oriental Languages 16 (Pt. 4) 275-292. Lévy, P.(1997). Collective Intelligence: Mankind's Emerging World in Cyberspace R. Bononno trans.,Helix. Maeroff, G.I. (2003). A Classroom of One: How Online Learning is Changing Our Schools and Colleges, Palgrave. Mantovani, F. et al. (2003). Virtual Reality Training for Health-Care Professionals' Cyber Psychology & Behaviour 6 (Pt.4), 398-395. Nelson, B. (2007). Exploring the Use of Individualised, Reflective Guidance in an Educational Multi-User Environment. Journal of Science Education & Technology, 16 (Pt. 1) 83-97. Oishi, L. (2007, June). What does Second Life have to do with Real-Life learning? Technology & Learning 27 (Pt. 11), 54. Robbins, K. & Webster, F. (2001). Times of the Technoculture: From the Information Society to the Virtual Life, Routledge. Young, J.R. (2000). Virtual Reality on a Desktop Hailed as a New Tool in Distance
Education. Chronicle of Higher Education 47 (Pt. 6), 43-44. |
| Copyright ©
2009
The University of Adelaide Last Modified 26/11/2009 Georgian London CRICOS Provider Number 00123M |