Animations
Take
a quick glance at the image to the right, and you see a seated man gazing
at a framework cube. This image is detail from Escher's 1958 lithograph
'Belvedere' on the left.
If we look more
closely at the cube in this image we will see that it is inconsistent. The opposite
corners are joined together and this makes parts of the cube we would expect to
be at the back occur at the front. However, still it does contain some of the
properties of a cube. If you look at the top half alone it looks like a normal
cube. If you just look at the bottom half (below his hands) it still looks like a normal cube.
However the two halves are twisted front to back with respect to each other so the whole
image fails to be a cube. Numerous other artists have produced inconsistent images.
In our work on inconsistent images we will be addressing a number of questions.
How does the inconsistency arise? What are the different ways in which inconsistencies
may occur? Are there certain conditions in which this would
not be an inconsistency? If Escher's cube existed in a space where the space itself
was warped then this may well be how a normal cube would appear. We can construct
a cube by placing half a cube against a mirror. The symmetrical nature of a cube
means this would generate the image of a complete cube. Consider Escher's cube:
we take the same half cube but replace a normal mirror with a mirror which also
rotates the image by 180 deg. in the plane of the mirror. This is one explanation
of how the inconsistency arises. Our world does not contain this type of symmetry
. Other types of inconsistency may not arise in this way.
In contrast to the inconsistency of Escher's cube consider what happens when we
cannot distinguish between the front and back of these cubes. This
type of image is called a Necker cube. The Necker Cube is named after the Swiss
crystallographer Louis Albert Necker (1786-1861), who in 1832 first published
details of cubic shapes spontaneously reversing in perspective.
This cube is not inconsistent but ambiguous. We cannot tell how it is oriented, i.e. if you focus on the interior 'Y' it could be the interior of a box pointing away from you, or it could be the outside peak of a box ( or pyramid) pointing towards you. We have produced animations of the cube rotating.To view the animations click on the image. (if the animation
doesn't work you will need to download Macromedia Flash Player, available here).
When you watch the animation of this cube rotating we see it as a rigid object, rotating with one specific orientation. However if you glance away and back, or change your point of focus, then the orientation can reverse. This flips the front and back faces and the rotation appears to reverse direction. If you focus on the vertical side lines you can see it is still rotating in only one direction. Suppose we recolour the side lines green. If you focus on where the green lines intersect the red, the lowest part of the green lines are in front of the red, whereas the top end green is behind the red. Whilst this does give us a particular orientation it is not strong enough to counter the ambiguous Necker effect. The cube can still flip orientations. The red 'faces dominate our visual processing.
One way to dis-ambiguate the Necker cube is to introduce inner and outer face elements.
This cube's outside face elements are red and inside ones
are magenta. One of the bars is coloured blue and green. Reconsider how the ambiguity of the Necker cube arose. Try to focus
on the three magenta bars and ignore the rest of the figure. The three magenta
bars can be seen as a pointing away from us or towards us. However, the red bars overlap the magenta bars, and
the complete cubic structure forces us to see it as pointing away from us.
It is the inside back of a cube. The visual ambiguity like this is resolved by the
extra information provided by the overlaps.
The cube
on the right is, like Escher's, inconsistent. Based on the position of the outer red bars, and
the inner magenta bars, we expect the blue bar to be in front of the magenta bar.
It is joined to red corners which are at the front of the cube, so its whole length
should be at the front, but it is not. This also effects our perception of the
magenta bars- we can see them as behind (consistent with the red bars), and also
as in front (consistent with the blue overlap).
In the right
animation we see a normal cube for most of the rotation. However, the blue/green bar is not always behaving consistently. Follow the progress
of this bar and be surprised by an inconsistency. Detecting and processing motion
is a very primitive cognitive ability. We expect the cube to continue rotating
consistently so the appearance of an inconsistency can lead to a peculiar experience
of cognitive dissonance. This is a different type of inconsistency to that of
the Escher cube and cannot be explained in the same way. For part of its rotation
through space the specific blue bar is suddenly transported from a normal position
to the back of the space. We can explain this by thinking of the space as being
bounded at its front right edge ( i.e. the y-axis is of finite length). When the
blue bar (and only the blue bar!) strikes the edge of the space it re-enters the
space at the back wall. It wraps around the space. When it later drops back across
the boundary it reappears near the front where we would expect it if the space
were normal.
In
this next animation, it is not just
the blue bar which behaves inconsistently. When the blue bar behaves inconsistently
all of the other back side (magenta) bars also move to the front. If you glance
away and back at the animation the rotation seems to reverse direction. Rather
than a red cube rotating counterclockwise, it temporarily becomes a magenta cube
rotating in the opposite direction. Alternatively you can see it as the red cube
continuing to rotate in the same direction. The motion itself is inconsistent.
The experience of disorientation as it changes direction (twice), but also goes
in the same direction, is quite striking. This inconsistency is tied up with the
motion of the object and is different again (in the single image at left ask
yourself whether the purple bars are in front or behind.) In making all of these bars behave inconsistently we have partially reintroduced the ambiguity of the Necker. The orientation of the red surfaces, near the corners suggest red is at the front, but the overlapping of the purple bars make the purple bars, appear to be at the front, thus an inconsistency.
Another way to produce a definite front and back orientation is to insert different coloured faces. The occlusion of the green side lines by the faces clearly establishes a front and back. This remains consistent when we rotate the cube. As with the earlier frame cube we can introduce inconsistent occlusions.
 
According to the position of the green corner bars, the blue face should be at the front and the red face in back, but their area of overlap has been made inconsistent. In the animation the surface may appear to bend and dive under rather than continuing its expected course.
When we look at the red face in front of the blue we observe that the faces intersect each other along two edges. The continuity of the 2-dimensional square surfaces means that both edges must be in front or behind. However if we replace the surfaces with wire frames, then we can make individual edges consistent or inconsistent independently of each other. Thus we move on to consider a multi-coloured wire-frame cube below. The cube on the left is consistent, the cube in the middle is inconsistent, whereas the one on the right is consistent, but inconsistent in some parts of its rotation..
  We can make any of one, two, or even three lines behave inconsistently. These images and animations include the main variations. Due to symmetries between a redline acting inconsistently and the blue lines it intersects behaving inconsistently, some combinations of occluding lines look the same. We also have cases where the differences only involve a single frame difference in the animation of a parallel red and blue lines acting inconsistently.
So far we have looked at the inconsistent occlusions effecting a single cube. As the single cube rotates the topmost and lowest lines may not intersect any other lines. In theory they could be inconsistently forward or backward, but we could not tell. However we can remedy this by considering more complex wire frame images and animations.
With two cubes in line, as above, the central purple square
can behave inconsistently or just the blue line at left-back.
In a plane of cubes, as above, the inconsistency can involve the coloured centre
squares, or the lines connecting the outer and inner squares.
In a 3-D cube of cubes, as above, the purple centre cross, the
middle red bar, or the top left purple square can behave inconsistently. When
we watch these rotate parts of the rigid figure appear to bend and float in surprising
ways.
So far we
have looked at inconsistent cubes, but inconsistencies can arise in other figures.
We will next consider an inconsistent triangle. Look at this image. At first sight
it is a picture of a normal triangle. But think closely about the pattern of colours
on each face in a triangle. Normally we would see 3 inner faces surrounded by
the three outer faces. At other angles we can only see 2 outer faces and 2 inner
faces with the other faces occluded. But look at the red face, it is inside at
the left but outside at the base: this is impossible. But this is a real 3-D
construction. This is called a Penrose triangle(1958) and numerous artists have constructed this physical object. In the animation at left we can see this object rotating.
In 1934 Oscar Reutersvard(1915-2001) produced the following image (below right) of an inconsistent triangle constructed out of individual cubes. In this construction the cubes appear like steps. The second animation (at left) of these cubes contains an extra twist- the lines of cubes behave inconsistently when they pass by each other. In the motion of the rigid body we expect one set bf cubes to pass behind the other but the opposite occurs. This type of inconsistency only occurs in a moving animation.
Part of the inconsistency we see in the next
animation is dependent on the motion and our expectations of what will
happen. Consider
the construction to the right. It is part of a sequence of images building up
from a single rectangular bar which is being rotated. But if we were simply rotating
a bar we would expect the same face colour to be facing us throughout the construction.Thus
our first simple hypothesis is inconsistent with the facts and we need to generate
another hypothesis. Perhaps the bar itself is also rotating. This would change
the face colours. If this were true then we would expect each face to appear for
the same amount of time (and cover equal areas). But the red covers about 1/4
of the circle, yellow 1/8th and green about 1/2 . So again there is an inconsistency
between our expectation and the image data. A possible answer is that the bar
is rotating at different speeds. But this means we need an ontological commitment
to 2 extra (possibly arbitrary) accelerating forces. As the animation continues
past this point we expect a completed circle to form. But again an inconsistency
between our theory and the image produced occurs. View the sequence to find out.
A new theory about the motion involves the 3rd dimension. It is simpler than our
2-d theory and does not involve arbitrary accelerations. Interestingly, our initial,
default theory was 2-dimensional in nature. Two final 'inconsistencies' occur
in this sequence, but we may not immediately recognize them as particularly inconsistent.
The sequence grows form a single bar into a compete figure and then it shrinks
back down to the single bar. The motion of the boundary is steady (clockwise)
but it is constructive for the first half and then destructive. The constancy
of the direction tricks us into ignoring the inconsistency present. The cycle
of growth and the shrinking has a reflective symmetry. So we are perhaps adopting
an additional theory that a reflection of sorts has occurred and not an inconsistency.
Finally the symmetry of the cycle is broken, during the growth phase green dominates
but to complete the path of the bar red is the main colour. It appears inconsistent
but this is a consequence of the difference in location and perspective.
Look
at the image to the left . As before it is constructed from a 3-d object. In the animation the distance rotated
is not constant, but the acceleration is. We rotate the object 1 deg., then 2 then
3 then... up to 144deg. at a single step. The interesting thing here is that we
see most of the transitions as rotations. But this is not justified by the data.
At the mid stages each jump is over 50 deg., and should
be seen as a jump. The later motions are very jerky but we still interpret them
as rotations. Interestingly at the very end when each step is of the order of
100deg. we still see them as rotations, but we also see the arm of the object as
precessing (i.e. rotating in the opposite direction). This demonstrates how we impose
'constancy' upon the world. We impose the initial vision of rotation even when
the later jerky motion does not justify it. In each of these cases we are seeing
different types of inconsistency. The motion of the objects and the expectations
this engenders in us is a key part of the inconsistent experience.
Other Optical Impossibilities
In
the case of the impossible wire-frame cubes the weirdness arises because incorrect
occlusions occur. Due to the shape of the cube we expect one bar to be in front
of another at the point of overlap, but the image has been adjusted so that the
overlap is reversed. The Penrose triangle relies on a particular assumption that
our perception makes. If we see two edges meet at a point then we assume that
they are in the same plane and are joined together. We do not perceive them as
separated in 3-dimensions and simply overlapping which is what we saw in the Penrose
triangle. We will now consider some other optical impossibilities that have different
underlying causes.The first ofthese is called Schuster's fork.
Similar
images are "The Devil's Pitchfork", the "twin-pronged trident"
and the "three-stick cleavis". A version of it first appeared in the
March 23, 1964 issue of Aviation Week and Space Technology and it was
subsequently described by Donald H.Schuster in the December issue of the American
Journal of Psychology. If you focus on the top half of the image you see
three cylindrical tubes but if you look at the bottom half of the image you see
two square cross-section columns. The top and bottom halves of the image are not
consistent, thus this is impossible. When you look at the leftmost column you
can see that it changes from a flat plane (one side of a square column) at the
bottom to half of a curved tube at the top. A second effect can be seen if you
look at the second column. At the bottom it is the right hand side of a square
column but it fades away to nothing as it rises. A solid object dissapearing to
nothing is impossible. This effect can be seen more easily in the image below
where we have increased the number of columns.
Some critics of impossible drawings have claimed that the effect is due to the way we process line
drawings on pages and the way we interpret them as 3-dimensional. The two images above refute this
notion as the effects are produced without lines and are due to shading. This makes the animation
of the blue fork on blue background appear surreal.
The image at right 
is "Impossible Meander #191" by Oscar Reutersvard(1994). This image has also been called "Double impossibility". As well as the impossibility due to the fading away of the columns the figure is strangely twisted. The top sections slope forward as it goes right, however the base goes in the opposite direction. The impossibility arises because the joining columns are all straight and parallel so that there cannot be a twist.
A
different cause of impossibility can be seen in the next two images. The image
at left is by Bruno Ernst and is called "The wearisome and the easy way to
the top"(1984).
When you watch the animation you can see that the green ball has a much easier
trip to make than the red and blue balls. The balls all travel the same height
but each traverses a different number of stairs. This impossibility arises because
the flat horizontals twist to become verticals. In the line drawing we do not
notice this as the lines are all parallel. In the coloured version, especially
in the animation, you can follow the green horizontal surface and just detect
the twist.

Perhaps one of the most famous impossible images is the picture at left. It
is Escher's "Ascending and Descending"(1960). If you follow the progreess
of the monks on the stairs it appears that the stairs always rise, but this is
impossible.When you look at the animation below you can see that it is based on
the same perceptual assumption that we saw in the Penrose triangle, a 3-d object
is seen in a single plane.

Peter
Quigley :: 2003, revised 2005.
|